gain

NODE

A fixed level change. Linear and time invariant, so the tone is untouched.

Parameters

FIELDWHAT IT DECIDESRANGEREQUIRED
gain_dbGain [dB].-60 〜 24yes
{
  "gain_db": -3,
  "type": "gain"
}

How it is computed

y = x · 10^(gain_db / 20)

the multiplier is ramped over 10 ms when the value moves
The ramp exists so that moving the value while music plays does not produce a click.

Using it

  • This is one of the three values that can be moved while the music is playing.
  • It takes part in A/B loudness matching, so a slot does not win a comparison by being louder.
  • Nothing clips inside the engine, so a large positive gain does not distort here. What it can do is push the output stage into limiting.