early_reflector
NODEBuilds a few early reflections from the side component, for the sense of a room with a size.
Parameters
{
"damping_hz": 6000,
"reflections_mix_db": -20,
"room_scale": 1,
"type": "early_reflector"
}How it is computed
S = (L - R) / √2
four taps at 11.3, 17.8, 24.1 and 31.7 ms, scaled by room_scale
each tap is low passed at damping_hz (absorption by walls and ceiling)
R_early = 1.00·tap₁ - 0.80·tap₂ + 0.63·tap₃ - 0.50·tap₄
S_refl = R_early · 10^(reflections_mix_db / 20)
L_out = L + S_refl R_out = R - S_reflUsing it
It is not a reverb.
There is no tail and no feedback, only four early reflections. What it adds is the impression of a room having a size, not the sound of a hall.
room_scale moves the walls.
It scales all four delays together, so the pattern stays the same shape and only the size changes. Larger values push the reflections later, which reads as a bigger space.
damping_hz is the surface, not the size.
Lower values make the reflections duller, as a room with soft surfaces would. It does not change where they land in time.
It is mono compatible by construction.
Because the reflections are added differentially, anything summed to mono is exactly what it would have been without the node.