directional_eq
NODELifts the band the ear reads as height, on the side component only, so the centre keeps its tone.
Parameters
{
"depth_cut_db": -2,
"height_freq_hz": 8000,
"height_gain_db": 3,
"height_q": 2,
"type": "directional_eq"
}How it is computed
M = (L + R) / √2 S = (L - R) / √2
1. peaking on S at height_freq_hz, height_gain_db, height_q
(around 8 kHz, the band associated with perceived elevation)
2. optional dip on S at 3.5 kHz, q = 1.0, by depth_cut_db
L = (M + S) / √2 R = (M - S) / √2Using it
It acts on ambience, not on the vocal.
Because only the side component is filtered, what moves is the reverb and the room around the mix, which is usually what you wanted to raise.
The dip trades forwardness for depth.
Cutting around 3.5 kHz softens how far forward the image sits. Used with the lift it reads as a taller, deeper space rather than a brighter one.
It is not loudness matched.
Like the other spatial stages it counts as 0 dB in an A/B comparison, so lifting a band here can make a slot sound louder. Compensate with a gain node when you compare.